using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 图层遮罩工具
///
public static class LayerMaskTool {
///// 板片
//public static readonly LayerMask Plate = 1 << LayerMask.NameToLayer("Plate");
///// 形状
//public static readonly LayerMask Shape = 1 << LayerMask.NameToLayer("Shape");
///// 安排点
//public static readonly LayerMask Arrange = 1 << LayerMask.NameToLayer("Arrange");
///// 模特
//public static readonly LayerMask Model = 1 << LayerMask.NameToLayer("Model");
}