using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 鼠标输入参数 /// public class DataMouseInput { /// 鼠标输入参数 public DataMouseInput() { } /// 鼠标滚动量 public float ScrollWheel; /// 视图坐标 public Vector3 ViewPosition; /// 世界坐标 public Vector3 WorldPosition; /// 屏幕坐标 public Vector3 ScreenPosition; }