using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MuHua { /// /// 运动 /// public abstract class IKinesis { /// 动作过渡 public abstract bool Transition(IKinesis kinesis); /// 开始动作 public abstract void StartKinesis(); /// 更新动作 public abstract void UpdateKinesis(); /// 完成动作 public abstract void FinishKinesis(); /// 动画结束 public abstract void AnimationExit(); } }