using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 生成可视化内容模块
///
public interface ModuleVisual {
/// 更新可视化内容
public void UpdateVisual(Data data);
/// 释放可视化内容
public void ReleaseVisual(Data data);
}
///
/// 生成可视化内容模块工具
///
public static class VisualTool {
/// 创建可视化内容
public static void Create(ref T value, Transform original, Transform parent) {
if (value != null) { return; }
Transform temp = CreateTransform(original, parent);
value = temp.GetComponent();
}
/// 创建Transform
public static Transform CreateTransform(Transform original, Transform parent) {
Transform temp = Transform.Instantiate(original, parent);
temp.gameObject.SetActive(true);
return temp;
}
}