using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; #if UNITY_EDITOR using UnityEditor; #endif namespace MuHua { public class MUScrollView : VisualElement { public new class UxmlFactory : UxmlFactory { } public new class UxmlTraits : VisualElement.UxmlTraits { } public VisualElement viewport = new VisualElement(); public VisualElement container = new VisualElement(); public MUScrollView() { //设置名称 viewport.name = "viewport"; container.name = "container"; //设置USS类名 AddToClassList("scroll-view"); viewport.AddToClassList("scroll-view-viewport"); container.AddToClassList("scroll-view-container"); //设置层级结构 hierarchy.Add(viewport); viewport.Add(container); } } }