using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Rendering.Universal;
///
/// 轮廓渲染资源模块
///
public class AssetsOutline : ModuleAssets {
public UniversalRendererData rendererData;
private OutlineRendererFeature rendererFeature;
public override int Count => rendererFeature.settings.RenderObjs.Count;
public override List Datas => rendererFeature.settings.RenderObjs;
protected override void Awake() {
ModuleCore.AssetsOutline = this;
rendererFeature = rendererData.rendererFeatures.OfType().FirstOrDefault();
}
public override void Add(Transform data) {
if (Datas.Contains(data)) { return; }
Datas.Add(data);
}
public override void Remove(Transform data) {
if (!Datas.Contains(data)) { return; }
Datas.Remove(data);
}
public override Transform Find(int index) {
return Datas.LoopIndex(index);
}
public override void ForEach(Action action) {
Datas.ForEach(action);
}
}