using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 板片管理模块
///
public class AssetsPlate : ModuleAssets {
private List dataPlates = new List();
/// 视图相机模块
private ModuleViewCamera ViewCameraDesign => ModuleCore.ViewCameraDesign;
public override int Count => dataPlates.Count;
public override List Datas => dataPlates;
protected override void Awake() => ModuleCore.AssetsPlate = this;
public override void Add(DataPlate plate) {
if (dataPlates.Contains(plate)) { return; }
dataPlates.Add(plate);
//初始化参数
plate.dataDesign.position = ViewCameraDesign.CameraPosition;
plate.dataBaking.position = ViewCameraDesign.CameraPosition;
//生成可视化内容
plate.UpdateVisual();
}
public override void Remove(DataPlate data) {
if (!dataPlates.Contains(data)) { return; }
dataPlates.Remove(data);
}
public override DataPlate Find(int index) {
return dataPlates.LoopIndex(index);
}
public override void ForEach(Action action) {
dataPlates.ForEach(action);
}
}