using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 插入点(DataInsertPoint) 转换 点(DataPoint)
///
//public class BuilderInsertPointToPoint : ModuleBuilder {
// protected override void Awake() => ModuleCore.InsertPointToPoint = this;
// public override DataPoint To(DataInsertPoint insertPoint) {
// DataPlate plate = insertPoint.plate;
// Vector3 position = insertPoint.position;
// //创建新的点
// DataPoint point = new DataPoint(insertPoint.plate);
// point.position = position;
// //改变关联的边B点,重置贝塞尔曲线
// insertPoint.side.bPoint = point;
// insertPoint.side.OneRankBezier();
// //创建新的边
// DataSide side = CreateDataSide(plate, point, insertPoint.bPoint);
// //插入边
// int sideIndex = plate.sides.IndexOf(insertPoint.side);
// plate.sides.Insert(sideIndex + 1, side);
// //插入点
// int pointIndex = plate.points.IndexOf(insertPoint.aPoint);
// plate.points.Insert(pointIndex + 1, point);
// //更新数据
// plate.UpdateVisual();
// return point;
// }
// private DataSide CreateDataSide(DataPlate plate, DataPoint a, DataPoint b) {
// DataSide side = new DataSide(plate);
// side.aPoint = a;
// side.bPoint = b;
// side.OneRankBezier();
// return side;
// }
//}