using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 板片预设数据(DataPlatePresets) 转换 板片数据(DataPlate)
///
public class BuilderPlatePresetsToPlate : ModuleBuilder {
protected override void Awake() => ModuleCore.PlatePresetsToPlate = this;
public override DataPlate To(DataPlatePresets origin) {
DataPlate dataPlate = new DataPlate();
dataPlate.platePoints = ToDataPoint(dataPlate, origin.designPoints);
dataPlate.plateSides = ToDataSide(dataPlate, dataPlate.platePoints);
return dataPlate;
}
private List ToDataPoint(DataPlate dataPlate, List list) {
List points = new List();
for (int i = 0; i < list.Count; i++) {
DataPlatePoint point = new DataPlatePoint(dataPlate);
point.position = list[i];
points.Add(point);
}
return points;
}
private List ToDataSide(DataPlate dataPlate, List list) {
List sides = new List();
for (int i = 0; i < list.Count; i++) {
DataPlateSide side = new DataPlateSide(dataPlate);
side.aPoint = list.LoopIndex(i + 0);
side.bPoint = list.LoopIndex(i + 1);
side.OneRankBezier();
sides.Add(side);
}
return sides;
}
}