using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 构造器
/// 根据原型构造数据
///
///
///
public abstract class ModuleBuilder : MonoBehaviour {
/// 必须要初始化
protected abstract void Awake();
/// 核心模块
protected virtual ModuleCore ModuleCore => ModuleCore.I;
/// 根据原型构造数据
public abstract Data To(Origin origin);
}