using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// UI窗口 /// /// 窗口需要的数据类型 public abstract class ModuleUIWindow : MonoBehaviour { /// 绑定的页面 public ModuleUIPage ModuleUIPage; /// 必须初始化 public abstract void Awake(); /// 核心模块 protected virtual ModuleCore ModuleCore => ModuleCore.I; /// 打开模块,并且传进参数 public abstract void Open(Data data); /// 关闭模块 public abstract void Close(); }