using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 版片可视化模块
///
//public class VisualDesign : ModuleVisual {
// public Transform viewSpace;
// public Transform platePrefab;//板片
// public Transform pointPrefab;//点
// public Transform sidePrefab;//边
// public Transform suturePrefab;//缝合
// public Transform sutureSidePrefab;//缝合边
// protected override void Awake() => ModuleCore.VisualDesign = this;
// public override void UpdateVisual(DataPlate plate) {
// //更新板片
// Create(ref plate.design, platePrefab, viewSpace);
// plate.design.UpdateVisual(plate);
// //子数据父对象
// Transform parent = plate.design.transform;
// //更新点
// plate.points.ForEach(obj => UpdateVisual(obj, parent));
// //更新线段
// plate.sides.ForEach(obj => UpdateVisual(obj, parent));
// }
// public override void ReleaseVisual(DataPlate data) {
// throw new System.NotImplementedException();
// }
// private void UpdateVisual(DataPoint point, Transform parent) {
// Create(ref point.visual, pointPrefab, parent);
// point.visual.UpdateVisual(point);
// }
// private void UpdateVisual(DataSide side, Transform parent) {
// Create(ref side.design, sidePrefab, parent);
// side.design.UpdateVisual(side);
// //更新缝合线
// if (side.suture == null) { return; }
// side.suture.Update();
// UpdateVisual(side.suture, viewSpace);
// }
// /// 更新缝合数据
// private void UpdateVisual(DataSuture suture, Transform parent) {
// Create(ref suture.design, suturePrefab, parent);
// UpdateVisual(suture.a, suture.design.transform);
// UpdateVisual(suture.b, suture.design.transform);
// suture.design.UpdateVisual(suture);
// }
// /// 更新缝合边
// private void UpdateVisual(DataSutureSide sutureSide, Transform parent) {
// Create(ref sutureSide.design, sutureSidePrefab, parent);
// sutureSide.design.UpdateVisual(sutureSide);
// }
//}