using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DataBezier {
/// 是否是a
public bool isA;
/// 关联的边
public DataPlateSide side;
/// 位置
public Vector3 position => isA ? side.aBezier : side.bBezier;
public void SetBezierPosition(Vector3 value) {
if (isA) { side.SetBezierPositionA(value); }
else { side.SetBezierPositionB(value); }
side.plate.UpdateVisual();
}
}