using System.Collections; using System.Collections.Generic; using UnityEngine; public class DataBezier { /// 是否是a public bool isA; /// 关联的边 public DataPlateSide side; /// 位置 public Vector3 position => isA ? side.aBezier : side.bBezier; public void SetBezierPosition(Vector3 value) { if (isA) { side.SetBezierPositionA(value); } else { side.SetBezierPositionB(value); } side.plate.UpdateVisual(); } }