using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DataInsertPoint {
/// 位置 (需要和点同一个坐标系)
public Vector3 position;
/// 执行操作的板片
public DataPlate plate;
/// A点
public DataPoint aPoint;
/// B点
public DataPoint bPoint;
/// 关联的线段
public DataSide side;
}