using System.Collections; using System.Collections.Generic; using UnityEngine; public class DataInsertPoint { /// 位置 (需要和点同一个坐标系) public Vector3 position; /// 执行操作的板片 public DataPlate plate; /// A点 public DataPoint aPoint; /// B点 public DataPoint bPoint; /// 关联的线段 public DataSide side; }