using System.Collections; using System.Collections.Generic; using UnityEngine; /// 交点信息 public class DataIntersect { public readonly DataSide side; public readonly Vector3 position; /// 交点信息 public DataIntersect(DataSide side, Vector3 position) { this.side = side; this.position = position; } /// 是否相交 public bool isIntersect; /// 交点 public Vector3 intersectPoint; }