using System.Collections; using System.Collections.Generic; using UnityEngine; /// 线段 public class DataPlateLine { /// 线段起点a public Vector3 a; /// 线段终点b public Vector3 b; /// 原始距离 public float origin; /// 线段距离 public float Distance => Vector3.Distance(a, b); /// 线段方向 public Vector3 Direction => b - a; }