using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// 线段
public class DataPlateLine {
/// 线段起点a
public Vector3 a;
/// 线段终点b
public Vector3 b;
/// 原始距离
public float origin;
/// 线段距离
public float Distance => Vector3.Distance(a, b);
/// 线段方向
public Vector3 Direction => b - a;
}