using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DataPlateVertex {
/// 是否是有效顶点
public bool isValid;
/// 设计视图中位置
public Vector3 position;
/// 上
public DataPlateVertex above;
/// 下
public DataPlateVertex below;
/// 左
public DataPlateVertex left;
/// 右
public DataPlateVertex right;
/// 左上
public DataPlateVertex leftAbove;
/// 左下
public DataPlateVertex leftBelow;
/// 右上
public DataPlateVertex rightAbove;
/// 右下
public DataPlateVertex rightBelow;
}