using System.Collections; using System.Collections.Generic; using UnityEngine; public class DataPlateVertex { /// 是否是有效顶点 public bool isValid; /// 设计视图中位置 public Vector3 position; /// public DataPlateVertex above; /// public DataPlateVertex below; /// public DataPlateVertex left; /// public DataPlateVertex right; /// 左上 public DataPlateVertex leftAbove; /// 左下 public DataPlateVertex leftBelow; /// 右上 public DataPlateVertex rightAbove; /// 右下 public DataPlateVertex rightBelow; }