using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DataSuture {
/// 核心模块
private ModuleCore ModuleCore => ModuleCore.I;
/// 设计可视化模块
private ModuleVisual VisualDesign => ModuleCore.VisualSutureDesign;
/// 烘焙可视化模块
private ModuleVisual VisualBaking => ModuleCore.VisualSutureBaking;
/// 缝合线算法模块
private ModuleAlgorithm AlgorithmSuture => ModuleCore.AlgorithmSuture;
public readonly DataSutureSide a;
public readonly DataSutureSide b;
public DataSuture(DataPlateSide aSide, DataPlateSide bSide) {
a = new DataSutureSide(aSide, this);
b = new DataSutureSide(bSide, this);
UpdateVisual();
}
public void UpdateVisual() {
AlgorithmSuture.Compute(this);
VisualDesign.UpdateVisual(this);
VisualBaking.UpdateVisual(this);
}
#region 次要数据
/// 缝合长度
public float length;
/// 缝合点
public List points;
#endregion
#region 可视化内容
/// 可视化内容
public ModulePrefab design;
/// 可视化对象
public ModulePrefab baking;
#endregion
}