using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DataSuturePoint {
/// aAnchor到vertex的距离
public float distance;
/// 绑定的顶点
public DataPlateVertex vertex;
/// 锚点a
public DataPlateVertex aAnchor;
/// 锚点b
public DataPlateVertex bAnchor;
}