using System.Collections; using System.Collections.Generic; using UnityEngine; public class PrefabConnector : ModulePrefab { public Transform aPonit; public Transform bPoint; public LineRenderer lineRenderer; private DataConnector connector; public override DataConnector Value => connector; public override void UpdateVisual(DataConnector connector) { this.connector = connector; aPonit.localPosition = connector.aPoint; bPoint.localPosition = connector.bPoint; lineRenderer.SetPosition(0, connector.aPoint); lineRenderer.SetPosition(1, connector.bPoint); } }