using System.Collections; using System.Collections.Generic; using UnityEngine; public class PrefabPlateBaking : ModulePrefab { private DataPlate plate; private MeshFilter meshFilter => GetComponent(); private MeshCollider meshCollider => GetComponent(); public override DataPlate Value => plate; public override void UpdateVisual(DataPlate plate) { this.plate = plate; DataPlateBaking baking = plate.dataBaking; //transform.localPosition = baking.position; //transform.localEulerAngles = baking.eulerAngles; meshFilter.mesh = baking.mesh; meshCollider.sharedMesh = baking.mesh; } }