using System.Collections; using System.Collections.Generic; using UnityEngine; public class PrefabSutureDesign : ModulePrefab { public LineRenderer aLineRenderer; public LineRenderer bLineRenderer; private DataSuture suture; public override DataSuture Value => suture; public override void UpdateVisual(DataSuture suture) { this.suture = suture; DataSutureSideDesign aDesign = suture.a.dataDesign; DataSutureSideDesign bDesign = suture.b.dataDesign; aLineRenderer.SetPosition(0, aDesign.PointA); aLineRenderer.SetPosition(1, bDesign.PointA); bLineRenderer.SetPosition(0, aDesign.PointB); bLineRenderer.SetPosition(1, bDesign.PointB); } }