using System.Collections; using System.Collections.Generic; using UnityEngine; public class PrefabSutureSideDesign : ModulePrefab { private DataSutureSide sutureSide; public override DataSutureSide Value => sutureSide; public LineRenderer lineRenderer => GetComponent(); public override void UpdateVisual(DataSutureSide sutureSide) { this.sutureSide = sutureSide; DataSutureSideDesign design = sutureSide.dataDesign; lineRenderer.positionCount = design.positions.Length; lineRenderer.SetPositions(design.positions); } }