using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DesignBezier : UnitMouseInput {
/// 设计视图相机模块
public ModuleViewCamera ViewCamera => ModuleCore.ViewCameraDesign;
/// 查询点算法模块
public ModuleFind FindSide => ModuleCore.FindSide;
public override void MouseDown(DataMouseInput data) {
if (!FindSide.Find(data.WorldPosition, out DataPlateSide side)) { return; }
if (side.bezier == Bezier.一阶) { side.TwoRankBezier(); side.plate.UpdateVisual(); return; }
if (side.bezier == Bezier.二阶) { side.ThreeRankBezier(); side.plate.UpdateVisual(); return; }
if (side.bezier == Bezier.三阶) { side.OneRankBezier(); side.plate.UpdateVisual(); return; }
}
}