using System.Collections; using System.Collections.Generic; using UnityEngine; public class DesignSuture : UnitMouseInput { /// 查询边交点 public UnitFind find = new FindSideIntersectPoint(); /// 连接可视化内容生成模块 public ModuleVisual VisualConnector => ModuleCore.VisualConnector; private DataPlateSide aSide; private DataPlateSide bSide; private DataConnector connector; public override void MouseDown(DataMouseInput data) { connector = new DataConnector(); connector.aPoint = data.WorldPosition; if (!find.Find(data.WorldPosition, out SideIntersectPoint sip)) { return; } connector.aPoint = sip.intersectPoint; aSide = sip.side; } public override void MouseDrag(DataMouseInput data) { if (connector == null) { return; } connector.bPoint = data.WorldPosition; if (find.Find(data.WorldPosition, out SideIntersectPoint sip)) { connector.bPoint = sip.intersectPoint; bSide = sip.side; } else { connector.bPoint = data.WorldPosition; } VisualConnector.UpdateVisual(connector); } public override void MouseRelease(DataMouseInput data) { if (connector == null) { return; } VisualConnector.ReleaseVisual(connector); connector = null; if (aSide == null || bSide == null || aSide == bSide) { return; } if (aSide.suture != null || bSide.suture != null) { return; } DataSuture suture = new DataSuture(aSide, bSide); aSide.suture = suture; bSide.suture = suture; aSide.plate.UpdateVisual(); } //private Vector3 GetPosition(DataMouseInput data) { // if (!FindSide.Find(data.WorldPosition, out bSide)) { return data.WorldPosition; } // if (aSide == bSide) { return data.WorldPosition; } // if (Intersect(bSide, data.WorldPosition, out Vector3 intersectPoint)) { return intersectPoint; } // else { return data.WorldPosition; } //} //private bool Intersect(DataSide side, Vector3 position, out Vector3 intersectPoint) { //DataIntersect intersect = new DataIntersect(side, position); //AlgorithmSidePoint.Compute(intersect); //intersectPoint = intersect.intersectPoint; //return intersect.isIntersect; //} }