using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DesignSutureReversal : UnitMouseInput {
/// 设计视图相机模块
public ModuleViewCamera ViewCamera => ModuleCore.ViewCameraDesign;
/// 查询点算法模块
public ModuleFind FindSide => ModuleCore.FindSide;
public override void MouseDown(DataMouseInput data) {
if (!FindSide.Find(data.WorldPosition, out DataPlateSide side)) { return; }
if (side.suture.a.plateSide == side) {
side.suture.a.isReversal = !side.suture.a.isReversal;
}
if (side.suture.b.plateSide == side) {
side.suture.b.isReversal = !side.suture.b.isReversal;
}
side.plate.UpdateVisual();
}
}