using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// UI窗口
///
/// 窗口需要的数据类型
public abstract class ModuleUIWindow : MonoBehaviour {
/// 绑定的页面
public ModuleUIPage ModuleUIPage;
/// 必须初始化
public abstract void Awake();
/// 核心模块
protected virtual ModuleCore ModuleCore => ModuleCore.I;
/// 打开模块,并且传进参数
public abstract void Open(Data data);
/// 关闭模块
public abstract void Close();
}