using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DataFindBezier {
/// 有效的点
public bool IsValid => plate != null && point != null;
#region 输入
/// 位置 (需要和点同一个坐标系)
public Vector3 position;
/// 板片数据
public List datas;
#endregion
#region 输出
/// 是前点(-)
public bool isFront;
/// 查询到的板片
public DataPlate plate;
/// 查询到的点
public DataPoint point;
#endregion
}