using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DataFindPoint {
/// 有效的板片
public bool IsValidPlate => plate != null;
/// 有效的点
public bool IsValidPoint => point != null;
#region 输入
/// 位置 (需要和点同一个坐标系)
public Vector3 position;
/// 板片数据
public List datas;
#endregion
#region 输出
/// 查询到的板片
public DataPlate plate;
/// 查询到的点
public DataPoint point;
#endregion
}