using System.Collections; using System.Collections.Generic; using UnityEngine; public class DataInsertPoint { /// 有效的 public bool IsValid => plate != null && aPoint != null && bPoint != null; #region 输入 /// 位置 (需要和点同一个坐标系) public Vector3 position; /// 板片数据 public List datas; #endregion #region 输出 /// 执行操作的板片 public DataPlate plate; /// A点 public DataPoint aPoint; /// B点 public DataPoint bPoint; #endregion }