using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DataInsertPoint {
/// 有效的
public bool IsValid => plate != null && aPoint != null && bPoint != null;
#region 输入
/// 位置 (需要和点同一个坐标系)
public Vector3 position;
/// 板片数据
public List datas;
#endregion
#region 输出
/// 执行操作的板片
public DataPlate plate;
/// A点
public DataPoint aPoint;
/// B点
public DataPoint bPoint;
#endregion
}