using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DataPlate {
#region 核心数据
/// 边缘平滑度
public float edgeSmooth = 0.01f;
/// 板片位置(本地坐标系)
public Vector3 position;
/// 设计点
public List points = new List();
#endregion
#region 次要数据
/// 平面网格
public Mesh polygon;
/// 边缘点
public List edgePoints = new List();
#endregion
#region 可视化数据
/// 可视化对象
public Transform transform;
/// 可视化多边形网格
public MeshFilter polygonMeshFilter;
/// 可视化边缘线
public LineRenderer edgeLineRenderer;
#endregion
}