using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DataPolygon {
private readonly DataPlate dataPlate;
public DataPolygon(DataPlate dataPlate) => this.dataPlate = dataPlate;
/// 边缘平滑度
public float edgeSmooth => dataPlate.edgeSmooth;
/// 设计点
public List points => dataPlate.points;
/// 边缘点
public List edgePoints {
get => dataPlate.edgePoints;
set => dataPlate.edgePoints = value;
}
/// 平面网格
public Mesh polygon {
get => dataPlate.polygon;
set => dataPlate.polygon = value;
}
#region 参数
#endregion
#region 缓存
/// 三角形
public List triangles = new List();
#endregion
}