using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class IDesignInsert : UIInputDesignUnit {
/// 板片资产
public ModuleAssets AssetsPlate => ModuleCore.AssetsPlate;
/// 插入点算法模块
public ModuleAlgorithm AlgorithmInsertPoint => ModuleCore.AlgorithmInsertPoint;
/// 插入点数据转换板片上的点
public ModuleBuilder InsertPointToPoint => ModuleCore.InsertPointToPoint;
private DataInsertPoint insertPoint;
private void FindPoint(Vector3 localPosition) {
insertPoint = new DataInsertPoint();
insertPoint.position = localPosition;
insertPoint.datas = AssetsPlate.Datas;
AlgorithmInsertPoint.Compute(insertPoint);
}
public override void MouseDown(DataUIMouseInput data) {
FindPoint(data.WorldPosition);
if (!insertPoint.IsValid) { return; }
InsertPointToPoint.To(insertPoint);
}
}