using System.Collections; using System.Collections.Generic; using UnityEngine; public class IDesignScaleCamera : UIInputDesignUnit { public readonly float Min = 0.1f; public readonly float Max = 4f; public override void ScrollWheel(DataUIMouseInput data) { float size = ViewCamera.scale + data.ScrollWheel; size = Mathf.Clamp(size, Min, Max); ViewCamera.scale = Mathf.Lerp(ViewCamera.scale, size, Time.deltaTime * 20); } }