using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class IDesignSelect : UIInputDesignUnit {
/// 板片资产
public ModuleAssets AssetsPlate => ModuleCore.AssetsPlate;
/// 查询点算法模块
public ModuleAlgorithm AlgorithmFindPoint => ModuleCore.AlgorithmFindPoint;
/// 广播查询数据模块
public ModuleSending SendingFindPoint => ModuleCore.SendingFindPoint;
private DataFindPoint findPoint;
private void FindPoint(Vector3 localPosition) {
findPoint = new DataFindPoint();
findPoint.position = localPosition;
findPoint.datas = AssetsPlate.Datas;
AlgorithmFindPoint.Compute(findPoint);
}
public override void MouseDown(DataUIMouseInput data) {
FindPoint(data.WorldPosition);
SendingFindPoint.Change(findPoint);
}
}