using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class SendingFindPoint : ModuleSending { private DataFindPoint findPoint; public override DataFindPoint Current => findPoint; public override event Action OnChange; public override void Change(DataFindPoint findPoint) { this.findPoint = findPoint; OnChange?.Invoke(findPoint); } protected override void Awake() => ModuleCore.SendingFindPoint = this; }