using System.Collections; using System.Collections.Generic; using UnityEngine; public static class DataPlateTool { /// 核心模块 private static ModuleCore ModuleCore => ModuleCore.I; /// 可视化模块 private static ModuleVisual VisualPlate => ModuleCore.VisualPlate; /// 多边形算法模块 private static ModuleAlgorithm AlgorithmPolygon => ModuleCore.AlgorithmPolygon; public static void UpdateVisual(this DataPlate data) { //多边形计算 AlgorithmPolygon.Compute(data); //生成可视化内容 VisualPlate.UpdateVisual(data); } }