using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MuHua {
///
/// 角色动作
///
public interface IKinesis {
/// 动作过渡
public bool Transition(IKinesis kinesis);
/// 开始动作
public void StartKinesis();
/// 更新动作
public void UpdateKinesis();
/// 完成动作
public void FinishKinesis();
/// 触发动画特效
public void AnimationEffects();
/// 动画结束(有后摇)
public void AnimationEnd();
/// 动画退出(无后摇)
public void AnimationExit();
}
}