using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
///
/// UI项
///
public abstract class ModuleUIItem : ModuleUIControl {
/// 选择事件
public static event Action OnSelect;
/// 触发事件
public static void Select(Data data) => OnSelect?.Invoke(data);
/// 绑定的数据
public readonly Data value;
/// UI项
public ModuleUIItem(Data value, VisualElement element) : base(element) {
this.value = value;
OnSelect += UnitUIPanelItem_OnSelect;
}
/// 触发选择事件
public virtual void Select() => OnSelect?.Invoke(value);
/// 侦听选择事件
public virtual void UnitUIPanelItem_OnSelect(Data obj) {
if (value.Equals(obj)) { SelectState(); }
else { DefaultState(); }
}
/// 默认状态
public virtual void DefaultState() { }
/// 选中状态
public virtual void SelectState() { }
/// 释放
public virtual void Release() => OnSelect -= UnitUIPanelItem_OnSelect;
}