using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 单例模块
///
public abstract class ModuleSingle : MonoBehaviour where T : ModuleSingle {
/// 模块单例
public static T I => instance;
/// 模块单例
protected static T instance;
/// 核心模块
protected virtual ModuleCore ModuleCore => ModuleCore.I;
/// 初始化
protected virtual void Awake() {
if (instance != null) { Destroy(instance.gameObject); }
instance = (T)this;
}
}