using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// 2D边界数据
public class DataBorder {
public readonly float minX = 0;
public readonly float maxX = 0;
public readonly float minY = 0;
public readonly float maxY = 0;
/// 2D边界数据
public DataBorder(float minX, float maxX, float minY, float maxY) {
this.minX = minX; this.maxX = maxX;
this.minY = minY; this.maxY = maxY;
}
/// 边界宽
public float Wide => maxX - minX;
/// 边界高
public float High => maxY - minY;
/// 最小点
public Vector3 MinPoint => new Vector3(minX, minY, 0);
/// 最大点
public Vector3 MaxPoint => new Vector3(maxX, maxY, 0);
}