using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// 交点信息
public class DataIntersect {
public readonly DataSide side;
public readonly Vector3 position;
/// 交点信息
public DataIntersect(DataSide side, Vector3 position) {
this.side = side;
this.position = position;
}
/// 是否相交
public bool isIntersect;
/// 交点
public Vector3 intersectPoint;
}