using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class DataPoint { /// 绑定的板片 public readonly DataPlate plate; /// 初始化 public DataPoint(DataPlate plate) => this.plate = plate; #region 核心数据 /// 设计点位置(本地坐标系) public Vector3 position; #endregion #region 可视化数据 /// 可视化对象 public ModulePrefab visual; #endregion }