using System.Collections; using System.Collections.Generic; using UnityEngine; public class DataVertex { /// 是否是有效顶点 public bool isValid; /// 设计视图中位置 public Vector3 design; /// 烘焙视图中位置 public Vector3 baking; /// public DataVertex above; /// public DataVertex below; /// public DataVertex left; /// public DataVertex right; /// 左上 public DataVertex leftAbove; /// 左下 public DataVertex leftBelow; /// 右上 public DataVertex rightAbove; /// 右下 public DataVertex rightBelow; }