using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DataVertex {
/// 是否是有效顶点
public bool isValid;
/// 设计视图中位置
public Vector3 design;
/// 烘焙视图中位置
public Vector3 baking;
/// 上
public DataVertex above;
/// 下
public DataVertex below;
/// 左
public DataVertex left;
/// 右
public DataVertex right;
/// 左上
public DataVertex leftAbove;
/// 左下
public DataVertex leftBelow;
/// 右上
public DataVertex rightAbove;
/// 右下
public DataVertex rightBelow;
}