using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DataPolygon {
#region 次要数据
/// 平面网格
public Mesh mesh;
/// 三角形数据
public List triangles;
#endregion
#region 可视化数据
/// 可视化对象
public MeshFilter meshFilter;
#endregion
}