using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DataSuture {
/// 核心模块
private ModuleCore ModuleCore => ModuleCore.I;
/// 简单多边形算法模块
private ModuleAlgorithm AlgorithmSutureSide => ModuleCore.AlgorithmSutureSide;
public readonly DataSutureSide a;
public readonly DataSutureSide b;
public DataSuture(DataSide aSide, DataSide bSide) {
a = new DataSutureSide(aSide, this);
b = new DataSutureSide(bSide, this);
Update();
}
public void Update() {
AlgorithmSutureSide.Compute(a);
AlgorithmSutureSide.Compute(b);
}
/// 缝合长度
public float length => this.SutureLength();
#region 可视化内容
/// 可视化内容
public ModulePrefab design;
/// 可视化对象
public ModulePrefab baking;
#endregion
}