using System.Collections; using System.Collections.Generic; using UnityEngine; public class PrefabSutureBaking : ModulePrefab { public LineRenderer aLineRenderer; public LineRenderer bLineRenderer; private DataSuture suture; public override DataSuture Value => suture; public override void UpdateVisual(DataSuture suture) { this.suture = suture; aLineRenderer.SetPosition(0, suture.a.BakingPosintA); aLineRenderer.SetPosition(1, suture.b.BakingPosintA); bLineRenderer.SetPosition(0, suture.a.BakingPosintB); bLineRenderer.SetPosition(1, suture.b.BakingPosintB); } }