using System.Collections; using System.Collections.Generic; using UnityEngine; public static class DataSideTool { public static void SetBezierPositionA(this DataSide side, Vector3 position) { if (side.bezier == Bezier.一阶) { return; } if (side.bezier == Bezier.二阶) { side.bBezier = position; } side.aBezier = position; } public static void SetBezierPositionB(this DataSide side, Vector3 position) { if (side.bezier == Bezier.一阶) { return; } if (side.bezier == Bezier.二阶) { side.aBezier = position; } side.bBezier = position; } public static void OneRankBezier(this DataSide side) { side.bezier = Bezier.一阶; } public static void TwoRankBezier(this DataSide side) { side.bezier = Bezier.二阶; DataPoint a = side.aPoint; DataPoint b = side.bPoint; side.aBezier = a.position + (b.position - a.position) * 0.5f; side.bBezier = a.position + (b.position - a.position) * 0.5f; } public static void ThreeRankBezier(this DataSide side) { side.bezier = Bezier.三阶; DataPoint a = side.aPoint; DataPoint b = side.bPoint; side.aBezier = a.position + (b.position - a.position) * 0.3f; side.bBezier = a.position + (b.position - a.position) * 0.7f; } }