using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; public class UIPlateBaking { //public readonly VisualElement element; //public ModuleViewInput viewInput => ModuleCore.I.PlateBakingViewInput; //public ModuleViewCamera viewCamera => ModuleCore.I.ViewCameraBaking; //public VisualElement Rendering => element.Q("Rendering"); //public Button Button1 => element.Q