using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 生成可视化内容模块 /// public abstract class ModuleVisual : MonoBehaviour { /// 必须要初始化 protected abstract void Awake(); /// 核心模块 protected virtual ModuleCore ModuleCore => ModuleCore.I; /// 更新可视化内容 public abstract void UpdateVisual(Data data); /// 释放可视化内容 public abstract void ReleaseVisual(Data data); /// 创建可视化内容 public void Create(ref T value, Transform original, Transform parent) { if (value != null) { return; } Transform temp = CreateTransform(original, parent); value = temp.GetComponent(); } public Transform CreateTransform(Transform original, Transform parent) { Transform temp = Instantiate(original, parent); temp.gameObject.SetActive(true); return temp; } }